Avoid casting those spells, as they will heal Hell House. Red = Fire, Green = Wind, Yellow = Lightning, and Blue = Ice. You can also easily tell which element which will be absorbed by looking at the color of the windows. Begin the fight by attacking until you have enough ATB to cast Assess or use any other Ability or Spell.Īfter casting Assess, you can re-check the information by tapping the touchpad. The Hell House takes almost no damage from physical attacks, so you’ll need to focus on exploiting elemental weaknesses. When God House Mode is active, attacks will be less effective at filling the gauge, but for a short time after this mode ends, Hell House will be much easier to Stagger. Notes: When it shifts barriers, hit it with the opposing element, such as ice to fire or lightning to wind, to rapidly fill its Stagger gauge.Abilities: Chair Salvo (Physical), Hospitality (Physical), House Call (Physical), Barrier Shift.Absorbed Elements: Fire/Ice/Lighting/Wind (Rotating).Immunities: Silence, Slow, Proportional Damage.Weakness / Status Ailments: Ice/Fire/Lightning/Wind (Rotating).Spectral Cogwheel - consuming MP fills the limit gauge (Note: putting this on Cloud is good because his limit break does damage but if you're concerned about healing, put this on Aerith because her limit break heals).Whistlewind Scarf - provides an ATB Boost.Since Aerith's Soul Drain Ability allows her to gain MP, HP Up can be more helpful especially if she has a strong healing ability in both Prayer and her Limit Break. Aerith - Prayer: can allow Aeirth to heal everyone in one swoop but it takes 2 ATB bars, Magic Up: to emphasize her strengths, HP Up/Barrier/Refocus: see above rationale.And Refocus is always a good option but it can only be used once so it's lower on our list. Barrier would allow some extra protection. Allowing both characters to be able to heal can be useful since you never know who will be sucked into the house (taking high damage). Cloud - ATB Boost: an easy way for Cloud to fill his ATB meter even when he can't attack (when Hell House's shield is up), MP Up: this battle is long so having plenty of MP is important and unlike Aerith, he doesn't have an ability that builds MP, Chakra/Heal or Barrier/Refocus: they all have their own benefits.In addition to the materia listed above, here are more suggestions: Assess is always recommended if you're set on collecting Enemy Intel but since you can use this guide page to get that intel we focussed our recommendations on other Materia. ![]() Fat Chocobo Summon Materia because it doesn't deal any elemental damage (meaning you'll be able to use it at any time unlike all the other summons) and any other summon (make sure you use it correctly, Shiva's Ice Damage should only be summoned when the boss is red (for fire), for example.It doesn't matter who gets what kind of magic. This changes its weaknesses and what it absorbs (in order to heal). Ice, Fire, Lightning, and Wind Materia, but don’t link any of them to weapons because the boss will rotate through elements.
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